follow the priority of development

Charles and I had agreed on the priority of development. That's what it's like to implement in-game combat systems before the game's systems, and then develop them by implementing and adding character growth methods.
In order to do that, I had to prepare the UI needed to implement the in-game For a while I've been working on a series of turn-based strategy games to come up with methods of manipulation, etc. After three or four days, I was able to write the following screen drafts.

Draft In-Game UI Screen

When the draft In-Game UI screen was completed, Charles and I had a lot of discussion about the game system such as how to manipulate and the moment the character's turn was returned.
After a long debate, it took time to sort out ideas for each game.

I will write down the ideas and the factors that have been implemented separately next time.